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Revisiting 19th-century Paris with VR

The pandemic seemed to halt VR and real-world integration, leading to expectations of solitary headset experiences at home or work in 2024.

MAIN POINTS
  1. Past VR and real-world location integration efforts were fondly remembered.
  2. The pandemic was assumed to have ended such VR ambitions.
  3. VR in 2024 was expected to require purchasing a headset.
  4. Anticipated VR experiences were thought to be solitary, at home or office.
TAKEAWAYS
  1. The pandemic influenced perceptions of VR's future development and usage.
  2. VR experiences were anticipated to shift towards individual, home-based activities.
  3. Purchasing a VR headset was seen as necessary for future VR engagement.
  4. Real-world VR integration was nostalgically recalled but considered unlikely post-pandemic.
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